Training and Events
Learn about Qt for application development, UI design, and embedded device creation from The Qt Company and Qt ecosystem partners.
This 5-day, hands-on course provides an introduction to modern OpenGL using programmable shader pipelines. It introduces the use of the Qt framework for infrastructure and support to quickly achieve highly efficient and visually appealing, state-of-the-art, interactive graphics applications. The class covers basic topics such as handling of geometry, graphics pipeline, transformations as well as advanced topics such as vertex, fragment and geometry shaders and their applications. Qt and C++ based Labs are designed to let participants experiment with OpenGL easily in order to deepen the understanding of the material. Course Availability: On-site, Open Enrollment Duration: 5 days Pricing: Early bird registrations: $2495* Standard price: $2995 Course Prerequisites: Working knowledge of C++ programming Basic knowledge of GUI programming Previous experience with OpenGL and/or Qt is not required Course Outline: Qt Fundamentals Core Classes String Handling Container Classes File Handling Command Line Parsing Lab: File I/O, Text Manipulation, and Command Line Parsing Objects Qt’s Object Model Variants Properties and MetaProperties ANSI-Style Typecasts Signals & Slots QTimers Event Handling QtQuick Controls to Replace Qt Widget Section QApplication, Resources, etc.. Part 1 – The Basic What is OpenGL Steps to Render a Scene with OpenGL Qt’s OpenGL Support OpenGL Rendering Pipeline Shaders Labs: Contexts and Windows, Draw Triangles Part 2 – Qt Refresher Lab: Wavefront .obj File Reader (Relevant to the Rest of the Course) Part 3 – GLSL OpenGL Shading Language in Detail Lab: Rectangles, Grids Part 4 – A Day at the Movies Vertices and Vectors Models and Cameras, the Model-View Transformation Demo Programs Matrices Depth and Culling Simplest Possible Light Model Lab: Three Dimensional Objects Part 5 – Directing the Scene Primitives Indexed Drawing Vertex Array Objects (VAO) Handling Multiple Components of Objects Lab: Three Dimensional Scenes Part 6 – Let there be Light Let There be Light (at the End of the Tunnel?) Lab: Diffuse Light Model, ADS (Phong) Light Model, Multiple Lights Part 7 – Textures Texture Basics Textures, Images, Samplers Multiple Textures Qt Support for Textures CubeMap Labs: Multiple Textures, Cube Map Part 8 – More Textures Textures Advanced FrameBuffer Objects Lab: Framebuffer Objects Part 9 – Advanced OpenGL Geometry Shaders Vertex Displacement Shaders Animating Textures Image Based Techniques Procedural Texturing with Noise Mapping Explained, Specular, Occlusion, Alpha, Environment, Bump Labs Part 10 – More Advanced OpenGL More Advanced Topics (Spotlight, Fog, Smoke, Shadows, Cartoon Shading) Reflection and Refraction with Cubemaps Point Sprites Transform Feedback and Particle Systems Instanced Rendering Part 11 – Timing is Everything QtOpenGLExtensions Module OpenGL Debugging and Timing with Qt Part 12 – Qt and OpenGL Integration of OpenGL and QtQuick, Custom OpenGL QQuickItem QPainter on QOpenGLPaintDevice Qt 3D Part 13 – Optimizations Best Practices GLSL Optimizations Vertex Specification Best Practices Common Mistakes Convert GL 3.3 to GLES 2.0 Download Course Description * Early bird pricing expires one month before the start date for each course. Note: This course is being conducted by ICS, a certified Qt Partner.
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