The ARM architecture is the most pervasive processor architecture in the world, so having the ability to quickly debug, profile and optimize graphics applications that run on ARM is critical for developer success. In this session, we'll explore the different caveats you may encounter as you develop a modern 3D Graphics Application and encounter some common graphics programming problems. We'll write and debug some shader code, investigate and profile a performance-critical workload and identify and fix graphical errors using Nsight Graphics. By the end of the session, you should have a better understanding of how we utilized Qt to build useful features that help developers ensure that their applications run best on NVIDIA GPUs.
Speaker: Aurelio Reis (Director of Graphics Developer Tools, NVIDIA)
Qt Design Studio (QDS) helps you makes the leap from design to concrete UI. The Qt-Bridge plugin is ...
Watch videoBuilding large-scale, feature-rich projects that run on multiple platforms poses many testing challe...
Watch videoCode Coverage is a metric that tells you how much your tests exercise your application. And the appl...
Watch videoSince Qt 6.2, we have gradually phased in the new Qt Quick Compiler Technology. Using the overhauled...
Watch videoIn this talk, we will discover how to enhance existing GUI tests and infrastructure. We will accompl...
Watch videoThis demo of the Axivion Suite will highlight its capability of architecture verification and how th...
Watch videoBringing a great User Experience for your product is hard. And often, we don't spend our time workin...
Watch videoIn this session, Brook will show how to setup a project consisting of a set of template files, based...
Watch video