In this talk, we will take a close look at how to seamlessly integrate a fully custom OpenGL rendering engine with QML Quick and how to achieve the best from both worlds. We will discuss how we can stream buffers, uniforms and textures off to rendering threads to multiple QML Windows, offscreen render our scenes and share framebuffers across multiple QML Quick items. With this approach, we keep our main loops responsive and rendering fast. Learn more about Qt: https://qt.io
BricsCAD is a cross-platform desktop (linux/mac/windows) CAD application with over 20 years of histo...
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Watch videoDeveloping a 3D scene for limited hardware: this talk will try to showcase the benefits for designer...
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