Join some of our smartest minds at The Qt Company on a trip to rediscover Qt's roots, get up to date with its present and learn a glimpse of its future. Qt's CEO Juha Varelius is excited to welcome you to Qt World Summit walk you through the highlights of the past years, and how Qt and its community have grown. Chief Architect Lars Knoll will talk to you about the latest and greatest in Qt 6, and Senior VP of Product Management, Marko Kaasila, will share his vision of the software development and Qt's role in its landscape.
Mr. Hoffman is a founder of Kitware and currently serves as Vice President and Chief Technical Officer. He is the original author and lead architect of CMake, an open-source, cross-platform build and configuration tool that is used by hundreds of projects around the world and the co-author of the accompanying text, Mastering CMake.
With 55% of developers using CMake as a build tool for C++ code, CMake is the de facto standard build tool for C++. The CMake development team and community are excited that Qt6 will be using CMake as its main build system. In addition to covering new additions, this talk will cover what it takes to write modern CMake code taking advantage of the latest paradigms of CMake coding and the new features available to developers.
Girbau is a world leader in comprehensive professional laundry solutions for the industrial, commercial and vended sectors. The company has a wide variety of customers with different needs for each of their products. In addition, there are internal needs to produce, sell and install our products efficiently.
In their talk, Eudald Bover, Jordi Sans and Francisco Alonso will go through how they are designing a new hardware and software platform that takes into consideration all those needs. It is a challenge, but it must be done to provide easy and reliable solutions that bring profitability and innovation to our customers.
Total War is a multi-award winning AAA games franchise, developed by Creative Assembly, powered by an in-house game engine and tools. There are multiple editors for different purposes, and these large-scale desktop applications are all utilising Qt.
In this presentation, Christian Skogen will take a look at some of these editors, both in terms of what they do for the game-making process, as well as some key Qt features that are used prominently within them.
Due to the COVID-19 pandemic we are unable to arrange local MeetUps as planned. The local events will take place only in Seoul and Shanghai (separate registrations).