How Not to Design Reusable Components in QML
Reusable components are at the heart of QML and any other type of UI programming. The success of your UI development efforts depend on the extent of our success with component design in the technology we're using. There are many pitfalls of component design including, but not limited to: Depending on contextual information - Making decisions about component position in view when that decision should be left to the user of the component, not using proper implicit size information, making assumptions about where a component is used, using hard-coded size information making it difficult to adjust to different screen sizes, and using hard-coded colors making it difficult to create different themes. In the three years of working with QML to rebuild the UI of Autodesk's large CAD software, Furkan has learned a lot about component design in the real world and made mistakes. This talk is an attempt to sharing those mistakes and the solutions used to avoid them. Learn more about Qt: https://qt.io
Oh, here is more
Webinar: Securing the Connected Industry – Navigating EU Cybersecurity Regulations and Best Practices
The webinar explored the importance of cybersecurity in product development and certification, highl...
Watch videoWebinar: AI, Robotics, and the Future of Smart Manufacturing
This Visionary Voices of Tech webinar on AI, robotics, and smart manufacturing features experts from...
Watch videoWebinar: Qt 6.9 Major Feature Updates
Qt 6.9 is available, featuring new enhancements for application developers and device creators! This...
Watch videoQt Deep Dive: Insider Perspectives for Medical Software Innovation
Watch this fireside chat featuring two trusted experts in the MedTech sector and gain actionable ins...
Watch video