This talk provides a high-level view on Coco for C and C++, describing how Coco works and why it is designed as it is. It explains why Coco must run as part of the compilation process and what it actually does when a compilation runs. This includes how Coco changes the source code during instrumentation, what is special about header files, and how the data about the code coverage are handled.
BricsCAD is a cross-platform desktop (linux/mac/windows) CAD application with over 20 years of histo...Watch video
The speech provides some insights into the graphic modules and features used at Traveo™ 2nd Generati...Watch video
This talk discusses developing medical devices at GE HealthCare in a regulated environment, and the ...Watch video
Developing a 3D scene for limited hardware: this talk will try to showcase the benefits for designer...Watch video