Monster Evolution in Qt: Episode 2 (Attack of the SquirrelFish)
Like in the first episode, the program prepares some hooks and fake implementations of Canvas (enough to render what the script wants), downloads monster.js, then executes it. You'd soon notice the similarities with the QtScript version. Basically a function called drawPolygons will be called back at the end of every frame. This function is a slot of our main widget, QtWebKit binding knows this and will invoke the slot, even converting all the polygon buffer object to QVariantList.
Stay tuned for the third and the last episode in this Monsterwalker family saga. As with any good story, there we will switch to the dark side. I have the title ready, it is secured in a safe deposit box somewhere in Zurich. Guess the title right, and I owe you a drink :-)
Another little FAQ:
Q: Does this mean QtWebKit canvas will be improved?
A: You did not bother to read The QtScript Menace, did not you?
Q: Shouldn't you start with A New Hope instead?
A: myName.contains("Lucas") returns false.
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