How Not to Design Reusable Components in QML
Reusable components are at the heart of QML and any other type of UI programming. The success of your UI development efforts depend on the extent of our success with component design in the technology we're using. There are many pitfalls of component design including, but not limited to: Depending on contextual information - Making decisions about component position in view when that decision should be left to the user of the component, not using proper implicit size information, making assumptions about where a component is used, using hard-coded size information making it difficult to adjust to different screen sizes, and using hard-coded colors making it difficult to create different themes. In the three years of working with QML to rebuild the UI of Autodesk's large CAD software, Furkan has learned a lot about component design in the real world and made mistakes. This talk is an attempt to sharing those mistakes and the solutions used to avoid them. Learn more about Qt: https://qt.io
Oh, here is more
Webinar: Qt for MCUs vs. LVGL: A Comparative Study from Design to Deployment
Listen to Qt Group and Spyrosoft for a practical comparison of Qt for MCUs vs. LVGL. See real-world ...
Watch VideoWebinar: Leading into 2026: Insights for the Software-Defined Vehicle era
The software-defined vehicle (SDV) era isn’t coming, it’s already here. But this shift is creating a...
Watch VideoMaking the Energy Flow: The Journey Towards a Qt Engineering Platform
In the era of energy transition – with an intensified global demand for sustainable energy solutions...
Watch VideoQt 6.10 Major Feature Updates
Qt 6.10 is now available, featuring new enhancements for application developers and device creators!...
Watch Video