How Not to Design Reusable Components in QML
Reusable components are at the heart of QML and any other type of UI programming. The success of your UI development efforts depend on the extent of our success with component design in the technology we're using. There are many pitfalls of component design including, but not limited to: Depending on contextual information - Making decisions about component position in view when that decision should be left to the user of the component, not using proper implicit size information, making assumptions about where a component is used, using hard-coded size information making it difficult to adjust to different screen sizes, and using hard-coded colors making it difficult to create different themes. In the three years of working with QML to rebuild the UI of Autodesk's large CAD software, Furkan has learned a lot about component design in the real world and made mistakes. This talk is an attempt to sharing those mistakes and the solutions used to avoid them. Learn more about Qt: https://qt.io
Oh, here is more
Argus—Multi-Domain C4ISR and Live Common Operating Picture | Powered by Qt
Built in partnership with Siili Auto, Argus is a working prototype of a C4ISR software stack designe...
Watch VideoWebinar: The Cyber Resilience Act: What Waiting is Costing US Software Teams
Starting September 11, 2026, the EU Cyber Resilience Act (CRA) requires companies to report actively...
Watch VideoVideo: The Making of The Outpace Project
Project Outpace – Qt's Reference Panoramic 3D Automotive Cockpit. Don't Choose Between The Design Yo...
Watch VideoOn-Demand Webinar: CI/CD and Continuous Compliance of Embedded Software for Aerospace and Defense
Today, CI/CD for pure software products is well understood. But hardware dependencies and embedded d...
Watch Video