The State and Future Directions of the Qt Graphics Stack {On-demand webinar}
The way Qt handles accelerated 2D and 3D graphics is facing its biggest changes since Qt 5.0. Relying solely on OpenGL is not going to be sufficient in the future due to a changing graphics API landscape on desktop, mobile, and embedded platforms. Various Qt modules are expected to migrate away from the direct usage of OpenGL and GLSL to Vulkan, Metal, or Direct 3D, in addition to OpenGL. In this webinar, Laszlo is going to explain the changes, their implications, and demo some of the new graphics abstraction APIs, shader conditioning tools, and the currently work-in-progress port of Qt Quick onto the new architecture. Speaker: Laszlo Agocs, Principal Software Engineer, The Qt Company
Oh, here is more
Video Podcast: Five Things From Auto China 2026 That Should Change Your SDV Roadmap
The modern in-vehicle experience starts in the architecture underneath the cockpit. The world’s bigg...
Watch VideoURDF to QML: Prototyping a Teach Pendant App with Qt Quick 3D
In this demo, Eric Hwang, Business Development Engineer, shows how to build a Teach Pendant by conve...
Watch VideoWebinar: EU Cyber Resilience Act (CRA): Are You Prepared?
An informational webinar for companies that make and sell products with digital elements.
Watch VideoWebinar: What Breaks (and What Holds) in MedTech – Engineering Techniques for Problems You'll Actually Face
Developing software for medical devices demands strict reliability, consistent performance, and regu...
Watch Video