Webinar: Optimizing 3D UIs for High Performance on Your Target Hardware
Building 3D that looks right in development is one thing. Getting it to perform on the hardware you actually have to ship on, and knowing whether your framework can get you there, is another.
There are numerous ways to balance the degree of accuracy, detail, and realism of 3D graphics against the performance needs of your hardware. This developer-to-developer webinar covers 3D technique choices and optimization options for building fluid 3D UIs:
- Performant meshes: Optimize with e.g. mesh density and the level of detail (LOD)
- Performant materials: Balance your materials, shaders, etc. against performance
- Scene environment: Limit the amount of light sources and balance between pre-calculation and real-time, including a volumetric lighting alternative, global illumination techniques, etc.
- Antialiasing: Make mindful choices on using Super sampling vs. MSAA, FXAA, TAA and Progressive AA
- QML best practices: dos and don'ts
Register for a hands-on session with code example and tips!
Relevant for engineers and developers building with or evaluating Qt Quick 3D, even on resource-constrained hardware.
Speakers:
- Benjamin Hadra, Senior Software Engineer, Technical Customer Success, Qt Group
- Sakaria Pouke, Senior Software Engineer, Qt Group
Can't join live? Register to get the on-demand recording.
Register for the Webinar