The State and Future Directions of the Qt Graphics Stack {On-demand webinar}
The way Qt handles accelerated 2D and 3D graphics is facing its biggest changes since Qt 5.0. Relying solely on OpenGL is not going to be sufficient in the future due to a changing graphics API landscape on desktop, mobile, and embedded platforms. Various Qt modules are expected to migrate away from the direct usage of OpenGL and GLSL to Vulkan, Metal, or Direct 3D, in addition to OpenGL. In this webinar, Laszlo is going to explain the changes, their implications, and demo some of the new graphics abstraction APIs, shader conditioning tools, and the currently work-in-progress port of Qt Quick onto the new architecture. Speaker: Laszlo Agocs, Principal Software Engineer, The Qt Company
Oh, here is more
Webinar: Designing for Modern Devices - Challenges and Trends for Designers of Embedded Applications
Join Qt Group, Creative Navy & Create Next to uncover the future of designing for embedded devic...
Watch VideoWebinar: When Healthcare HMI and Hardware Fail: Lessons in Building Safe, Compliant, and Future-Proof HIT Systems
This webinar is part of a two-part series that explores how medical Human–Machine Interfaces (HMIs) ...
Watch VideoWebinar: How to 10x Development Speed when Building an ADAS HMI Towards Production
Surround Reality (SR) is rapidly gaining traction because it provides the situational awareness toda...
Watch VideoWebinar: Safe, Smart, Seamless: Navigating HMI Hurdles in Lab Equipment
This webinar is part of a two-part series that explores how medical Human–Machine Interfaces (HMIs) ...
Watch Video