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Optimizing 3D UIs for High Performance on Your Target Hardware

Online

17:00 May 6, 2026 UTC +3 (17:00 UTC +3)

Building 3D that looks right in development is one thing. Getting it to perform on the hardware you actually have to ship on, and knowing whether your framework can get you there, is another.

There are numerous ways to balance the degree of accuracy, detail, and realism of 3D graphics against the performance needs of your hardware. This developer-to-developer webinar covers 3D technique choices and optimization options for building fluid 3D UIs:

  • Performant meshes: Optimize with e.g., mesh density and the level of detail (LOD)
  • Performant materials: Balance your materials, shaders, etc., against performance
  • Scene environment: Limit the amount of light sources and balance between pre-calculation and real-time, including a volumetric lighting alternative, global illumination techniques, etc.
  • Antialiasing: Make mindful choices on using Super sampling vs. MSAA, FXAA, TAA, and Progressive AA
  • QML best practices: dos and don'ts

Register for a hands-on session with code example and tips!

Relevant for engineers and developers building with or evaluating Qt Quick 3D, even on resource-constrained hardware.

Speakers:

  • Benjamin Hadra, Senior Software Engineer, Technical Customer Success, Qt Group
  • Sakaria Pouke, Senior Software Engineer, Qt Group
  • Location

    Online

  • Starts

    17:00 May 6, 2026 UTC +3
    (17:00 UTC +3)

  • Ends

    17:45 May 6, 2026 UTC +3
    (17:45 UTC +3)

  • Type

    Live Webinars

  • Language

    English

  • Organizer

    Qt Group

  • Email

    info@qt.io

  • Website

    qt.io